Procedural Toolkit
A downloadable toolkit
Procedural Toolkit is a free, open source procedural generation library for Unity.
Warning: This is a programming toolkit, editor support is limited.
GitHub repository | Issues | Support email
Examples:
Buildings | Chairs | Low Poly Terrain | SDF | Cellular Automata | Mazes | Noise | Breakout | Characters | Primitives
Features:
‣ Mesh primitives: platonic solids, plane, pyramid, prism and others.
‣ Mesh generators and extensions: move, rotate, scale, paint, flip faces.
‣ Random data generators: strings, names, vectors, colors, gradients, palettes, extensions for collections.
‣ Noise generators: perlin, simplex, cubic, value, cellular, white and fractal variants.
‣ Computational geometry algorithms and Vector extensions.
‣ Shader library with signed distance functions and easings.
‣ Texture extensions for drawing.
‣ Gizmos, GL and Debug drawing methods.
‣ Palette and color generators, HSV model helper class.
‣ Utility methods: shuffle, weighted choice, knapsack problem solver.
Status | In development |
Category | Tool |
Release date | Oct 01, 2014 |
Author | Syomus |
Made with | Unity |
Tags | pcg, Procedural Generation, PROCJAM |
Code license | MIT License |
Links | Source code |